I played Incursions back at Gamescom, and it's even better in practice than theory. Why keep tweaking the giant Conquest modes, in endless search of an impossible balance, when you can create a new one, still very Battlefield-y - tactical and vehicular and full of buildings that fall apart in all kinds of lovely ways - but without the sacrifices demanded by its size? Incursions, the upcoming five-a-side competitive mode, is an elegant, if sort of blindingly-obvious-in-hindsight solution to the problems caused by Battlefield's scale. A death timer is replaced with a long trudge through empty, expansive desert or mud the front line - quite important in a game based on years of static trench warfare - is often more of a swirling carousel of capture-and-forget control points and the best work of your crack squad can, at times, feel like a churning, futile struggle to make waves in a 64-man ocean (although that kind of existential doubt is at least fitting for the setting). Mostly, it's worn as a badge of honour - grand battles, giant maps, The Great War - and mostly that's fair. Battlefield games have been wrestling with size for a little while.
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